Meanwhile, Somewhere Else

September 1 - 26, 2026

Artists: Cadence Myroniuk, Taylor Blenkin, Grant Malcolm, Misa Britz-McKibbin, Sonja Berg, Clary Ines,  Yashvardhan Joshi, Sierra Loewen, Kiki Akinlade, DJ, Brendan Russell, Mateo Mason-Zolotoochin, Hunter Neufeld, Gemma Cairney, Carson Deis, Hailey Johnson

Supervisor: Myron Campbell

Urban Screens at Kelowna Community Theatre

Meanwhile, Somewhere Else presents moving-image works by 3rd and 4th year UBCO students in the Creative Studies program, exploring the city as a site of parallel stories, chance encounters, and missed connections. The work touches on the idea that there are countless narratives that unfold around us, most of which we never see.

Working across video and animation, these artists have created narrative fragments, loops, and fleeting moments that feel incomplete by design. Each work offers a partial glimpse into stories unfolding beyond the frame, forming a collective portrait of a city that is always ongoing, always elsewhere.

Cadence Myroniuk | A Winter's Rest

Winter is hard, not just for humans, but for the animals and environments that live through it, too. With A Winter’s Rest, I highlight the spaces in between rural and urban landscapes, and the wild (or not so wild) life that lives in them, such as barn cats seeking shelter in the winter. The piece explores how winter is experienced beyond a human perspective, beginning from an initial experiment. The low-poly style helps separate these rural and urban spaces, with warmer, more textured interiors like the barn, and cooler, flatter nature outside.

Taylor Blenkin | Common Ground

Common Ground is a series of scenes that explore our relationship with the environment. These scenes consist of an open field, a snowy forest, and an urban street. Over time, these environments mix and overlap. Snow appears on city streets, mountains rise behind storefronts, and grasses appear along sidewalks. Eventually, their differences become less apparent. The slow movement of the camera emphasizes the unapologetic passage of time, representing how the world continues moving forward whether humans are present or not. The final shot depicts the remaining traces of different climates, landscapes, and human influence, encouraging viewers to think about how human presence lingers in the environment over time. This project reflects my awareness of how easily we separate ourselves from the environment, when in reality we are actively shaping it every day.

Grant Malcolm | Urban Compression

Urban Compression is a collection of abstract keyframe animations created in Adobe After Effects. It is made up of abstracted forms that make up cities, like patterns, shapes, buildings, maps, and lights. I wanted to create a piece that connects viewers with recognizable visual elements and the themes of fragments, interruptions and lack of resolution. The bold black and white colour scheme and continuous looping create an eye catching and engaging video emphasizing the unique animation style. Starting as a couple of experimental animations, the work further developed into a cohesive piece that highlights the many different possibilities inside After Effects.

www.grantmalcolm.com

Misa Britz-McKibbin | Imagining

Even the most mundane views can become enjoyable when you allow yourself a moment of stillness to properly take in what's in front of you. By combining digital animation with filmed footage, I used the two different mediums to reveal the small moments of imaginative fun that can be brought to life when you begin to daydream about the familiar space around yourself. In a world where everything is fast-paced and we're always busy moving from one thing to another, Imagining emphasizes the importance -- and enjoyment -- of slowing things down and engaging with your imagination and creativity.

Sonja Berg | someone

A receipt is a peak into someones life, a fragment of their routine, their identity. Not showing the entire picture, but enough to make a guess. someone investigates identity and assumptions. Displaying three objects simultaneously, this installation invites viewers to decipher and construct a persona, using stereotypes to fill in the gaps. The process is a cycle of translations: 3D animations are rendered and printed onto discarded receipts, then re-digitized and compiled into a synchronized video triptych. I am an interdisciplinary artist exploring the interaction between different mediums. Experimentation is the core of my art practice, pushing the limits of her skills, techniques and ideas.

Clary Ines | A Lifetime of Waiting

This video montage consists of footage from my personal archives. It offers glimpses of a fast-paced world through my eyes, and a deep sense of appreciation for the stillness of time in the in-between moments. The clips are different modes of travel alternating with scenes including nature, juxtaposing the rush in the modern world with periods of rest. This project is inspired by the statistical fact that humans spend years of their lives waiting—in line, at red lights, or during commute. The message I’m trying to convey with this piece is that even being stuck in the in-between means I am living life, that a time spent living isn’t wasted. I only had to learn the art of noticing and find joy in the simplicity of a moment.

Yashvardhan Joshi | XY Forms

Three different pieces exploring the form of one of the most judgemental plane, the cartesian plane. Why it's the most judgemental? Pretty much all of life's critical decision taken by nations,companies, institutions, year end fiscal results, Infant Mortality Rate, Growth, Scientific Result etc. Simple yet the ultimate judge of contemporary life.

Sierra Loewen | River Watch

River Watch explores surveillance and everyday awareness of being watched in the city, where cameras and digital systems track movement in public spaces. I extend this idea into nature using footage of a river from different angles, where traces of motion stand in for human presence. Using TouchDesigner, I convert movement into data, reflecting how surveillance detects and follows activity in real time. River Watch keeps this logic of observation and control while focusing on environmental motion. The three panel format presents multiple views, like surveillance feeds, where each frame displays a different perspective of the same site. This places the viewer in the role of an observer, creating a sense of discomfort and prompting reflection on how normalized surveillance has become.

Marcel | Haunted

Haunted combines generative design and frame-by-frame animation. The background consists of the gentle ebb and flow of a geometric landscape. The absence of a tangible city is instead replaced by the suggestion of land and water. The landscape becomes suspended as a historical backdrop. The buffalo asks the audience to imagine the inhabitants that roamed this landscape before them. I began creating the generative landscape in TouchDesigner, using geometries and translucent colours to induce a feeling of a memory. With this artwork I present the audience with an imaginary foundation from which they live on. This dream exists free from modernization and colonialism, buried underneath and within the heart of the city.

DJ | Conveyor Belt Sushi

For my work, "Conveyor Belt Sushi", I utilized looping 2D animation to create a short, simple, but charming rendering of a conveyor belt that turns sushi into animals (a seal, cat, and a shark). My main goals for this artwork was firstly, to utilize the exhibitions three-screens to their potential; secondly, create a looping animation; and lastly, create something endearingly cute. I was further inspired by the works of @ArimuraTaishi12 on YouTube and @oshiruko_12 on Twitter; namely the animation and art style of the former, and the aesthetic of the latter. I hope that this animation brings a smile to your face or resonates with those who daydream, and most importantly, makes you crave going out to eat sushi!

Kiki Akinlade | Somewhere I Used to Be

Somewhere I Used to Be explores the feeling of growing out of a more imaginative way of seeing the world. The work follows a figure moving through three parallel screens, where hand-drawn, playful environments exist beside a more distant and grounded version of himself. These spaces represent perspectives he once held but no longer fully connects to. As the piece progresses, a galaxy moves in and out of his body, suggesting a shift toward a more internal and detached state, while also showing his attempt to resist or hold onto those earlier ways of seeing.

Misa Britz-McKibbin | Imagining

Even the most mundane views can become enjoyable when you allow yourself a moment of stillness to properly take in what's in front of you. By combining digital animation with filmed footage, I used the two different mediums to reveal the small moments of imaginative fun that can be brought to life when you begin to daydream about the familiar space around yourself. In a world where everything is fast-paced and we're always busy moving from one thing to another, Imagining emphasizes the importance -- and enjoyment -- of slowing things down and engaging with your imagination and creativity.

Mateo Mason-Zolotoochin | A Place Like Home

A place Like Home reflects on my childhood growing up in Vancouver. The work is a three part collection demonstrating the aspects of the sea, the mountains and the city forming Vancouvers landscape. Created in Adobe After Effects, the work utilizes animation through the form of a 2D digital collage, combining photos as moving objects. Within this piece I wanted to capture the uniqueness of Vancouvers region and highlight the areas that make the city different from any other place in the world.

Instagram: zolo.creates

Oskar | Send

Using stop motion and claymation to create three separate animations, Send shows a quick game of baseball played between a clay figure, a wooden armature, and a clay dog. Intermittently, footage of downtown Kelowna is shown between animations. Send represents the constant, rapid communication happening across vast distances all around us.

Brendan Russell | Treadmill of Life

Treadmill of Life captures the disorienting sensation of moving through life and the "phases". We often navigate different environments at conflicting paces, leading to a mental fracture where we feel overwhelmed by the sheer repetition of the everyday. My work uses 3D animation to visualize this breakdown, representing life as a cycle that is both mechanical and fragile. I chose a crash test dummy as the protagonist to symbolize the universal vulnerability of the human experience; it is everyone’s first time through life, and we are all inevitably shaped by the impact. By utilizing multi-screen layering, RGB splits, and opacity shifts, I invite viewers to peer through the digital noise. These fractured windows reveal detailed, Blender-rendered spaces that demand curiosity, reflecting the messy, non-linear reality of how we perceive time and memory.

Hunter Neufeld | Commute

Commute is inspired by my daily 45-minute bus ride to and from university, something I’ve done almost every day for the past four years. During these rides, I often drift off into my own thoughts during that quiet, in-between time where I have a chance to sit, rest, and let my mind wander. The gentle swaying of the bus always reminds me of floating underwater, and I wanted to carry that feeling into my piece. I combined real aquarium footage with my own illustrated elements to bring that sensation to life. In the scene, the random thoughts that pass through my mind take shape as fish and other sea creatures moving through the background, capturing that calm, almost dreamlike state I slip into during my daily commute. 

Gemma Cairney | Day Dream

By combining film and hand drawn animation Day Dream is a short animation that is in the first person perspective of a person creating fictional scenes or scenarios happening in real time. This artwork revolves around the idea of day dreaming, as it is something I do a lot in my life First I played around with drawing fictional effects/characters on pictures I took. Then I filmed a bunch of short videos at random times of my day, usually filming everyday objects I would walk by and not give a second thought about. After I combined a couple of the videos and animated characters/effects in Procreate Dream. Then in Adobe After Effect I created and animated the two videos for the right and left screen. With this artwork I wanted to show how typical objects we walk by everyday can become something new in a different perspective.

Carson Deis | Smile! You’re on Camera!

Smile! You’re on Camera! is a video project made from multiple curated scenes that are commenting on society's fascination with peeping into people's lives especially on social media. The intentions through these voyeuristic video clips and the use of the three screens, is to address these feelings of surveillance while also embracing the beauty of mundanity, especially how someone else's mundanity can be perceived differently through someone else's eyes. Performance, set design, and video editing played equally important roles in this project and worked together to tell this story. The process of set design was a new and exciting for me as an artist to dabble in and filming myself added another challenge that ended up working amazingly because of the control and freedom that comes along with filming your own scenes.

Hailey Johnson | Waiting For the Bus

My project engages with unspoken, simultaneous stories crossing over on the city streets at night, specifically on the bus. The bus is a site of urban fragmented connection and quiet overlap, where people come together in a collective space before diverging. I explore this concept with characters of urbanized animals that have become involved with human activity and routine at night. These specific animals have become iconic symbols of the misunderstood and forsaken. Coyotes, raccoons, and possums have become intertwined with urban environments, residing on the outskirts and seen as pests. These animals become a fragmented part of the unspoken story of fast paced urban atmospheres. Using frame by frame animation, this grungy scene features painterly elements through the style of drawing these sites and characters of quiet connection.

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River of Voices | 2026